CE Macro
Handy macros
Example
/// @func init_game()
gml_pragma("global", "init_game();");
// Ensures following code is executed at most once
CE_PRAGMA_ONCE;
global.__game_started_at = date_current_datetime();
Installation
Using Catalyst, the open-source package manager for GameMaker Studio 2:
catalyst require slagtand-org/ce-macro
Related
This library is a part of project CE. For more information, please visit the project's repository: https://github.com/slagtand-org/ce