CE Event System
Custom event system
Example
// @desc User Event
switch (ce_get_event())
{
case "add":
var _numbers = ce_get_event_data();
ce_event_return(_numbers[0] + _numbers[1]);
break;
}
// Test
ce_trigger_event("add", [1, 2]); // => 3
Installation
Using Catalyst, the open-source package manager for GameMaker Studio 2:
catalyst require slagtand-org/ce-event-system
Related
This library is a part of project CE. For more information, please visit the project's repository: https://github.com/slagtand-org/ce