Push3d
3D level editor & game engine for GameMaker Studio 2
Table of Contents
About
Push3d (read as 'pushed'), is a reincarnation of PushEd, our 2D/3D level editor for GameMaker: Studio 1.4 from 2014. This time it's fully focused purely on 3D game development in GMS2.
Current stage of development
- Finished port of PushEd 1.5.4 3D level editor, including improved pivot/gizmo and a lot of refactoring
TODOs
- Resource management
- Rendering pipeline
- Physics and collisions
- Navigation system
Please note that Push3d is in a very early development stage and the list of features and TODOs can still change!
Installation
Using Catalyst, the open-source package manager for GameMaker Studio 2:
catalyst require blueburn-cz/push3d
Links
- GameMaker Community forums thread
- Catalyst - Package manager
- Forms - GUI engine
- CE - Core GML libraries
- BBMOD - Import of BlueBurn AssetCreator assets
- Xpanda - Shader preprocessor and shader resources
- YYC Overwrite - C++ file modification for YYC targets
- GMDoc - Documentation generator