CE Surface Utils
Surface utility scripts and shaders
Example
// An example of creating blurred copy of a sprite
var _sur = ce_surface_create_from_sprite(SprIcon, 0);
var _temp = ce_surface_clone(_sur);
ce_surface_blur(_sur, _temp, 16);
var _sprite = sprite_create_from_surface(_sur, 0, 0, surface_get_width(_sur),
surface_get_height(_sur), false, true, 0, 0);
surface_free(_sur);
surface_free(_temp);
Installation
Using Catalyst, the open-source package manager for GameMaker Studio 2:
catalyst require slagtand-org/ce-surface-utils
Related
This library is a part of project CE. For more information, please visit the project's repository: https://github.com/slagtand-org/ce